![]() Wizards have magic hands that cause EMPs, so trying to use or equip certain pieces of tech causes it to go haywire. That said, whoever gets the magic sandals might be a tougher nut to crack than usual, and regular muggles running around in wizard clothes might be a little confusing, for both you and the crew. This usually isn't too much of a problem, as only fellow Wizards can go to the Wizard's Den in the first place, and if you make a copy of it through the ruckingenur kit for whatever reason, the crew can't cast spells or anything, even if they do put on a robe and a hat. ![]() It's worth noting there is no access lock on this. If hacked, a (cosmetically) different type of staff becomes available. This vending machine in the to part of the Wizard's Den offers spare wizard clothes and staves. Intended to promote a little bit of teamwork. The magic mirror shows the objectives of all magic users in any given round when examined by a wizard. Using this also puts the Teleport spell on cooldown. They can't be extracted using Reagent Extractors (it will always come out as sugar this way), but you can still see the beans' contents before using them by stealing a reagent scanner.Ĭontrols the shuttle's outer airlock and built-in teleporter, which has unlimited uses but has to recharge after every one. Usually this is nothing but sugar, but occasionally it can be a mildly dangerous reagent such as porktonium, and rarely something incredibly dangerous like secret chems. Six generic jellybeans to make golems from, with a chance of containing almost any reagent in the game. Optional equipment enhancement, see explanation below.Ĭontains mugwort, which sometimes heals you a bit and removes saxitoxin from your system. In addition to the basic gear every wizard spawns with, there're a variety of miscellaneous supplies and machinery to be found on the shuttle or obtain from certain spells. The basic ingame equivalent of this wiki page. It was once possible to open up the teleport menu and simply leave it up with the wizard's den selected, but now this is no longer possible. ![]() ![]() It is attuned to your person and cannot be used by another wizard or somebody dressed as one.Īllows instant teleportation to an area of your choice, so you can zip back to somewhere safe if you're ever in trouble. Your very own magical book to chose spells from. The crystal wizard staff is a little bit harder to obtain, since you need to hack the MagiVend to get this kind of staff from the machine, but there's still plenty of crystal-style staves around on the Wizard's Den. It isn't any better at magic than the other or anything it's just a different style. You can find plenty of these throughout the Wizard's Den and in the MagiVend.įunctionally identically to the one just called wizard's staff. Your spells will be greatly weakened, not last as long, and take longer to recharge if you don't have a wizard's staff. Otherwise a generic headset that transmits to frequency 145.9. It may look like a regular headset, but it's actually EMP-proof, so it's one of the few pieces of technology that can handle your magic. Since these magic sandals prevent slipping on ice, they combo well with Ice Burst. ![]() These work just like the magic sandals the Chaplain gets, except they can fit the hooves of cows, so cow wizards can still enjoy the benefits of such fine footwear. There is a blue wizard robe, a red one, a purple one, a green one, and a black one called "necromancer's robe". Like the wizard's hat, these also come in many different versions that look different but other function the same. In addition, robes resist force-stripping if someone who isn't you tries to take your robes off, they take 4 times the normal duration to remove. Together with the hat, they keep you from freezing in Space and hull breaches. The robes are also surprisingly cold-resistant. You cannot cast any spells if you don't have your complete magical outfit (hat and robe). There is also a pink wizard hat, but it's a costume it does not allow you to do magic. There is a blue wizard hat, a red wizard hat, a purple wizard hat, a green wizard hood (which also hides hair), a black witch hat, and a black necromancer hood (which both hides hair and hides your face, making you appear as "Unknown" if you're not wearing an ID). Hats are also clingy if someone else tries to remove your hat, they take 4 times the normal duration to remove.Ĭomes in different colors. Hats are also acid-proof, meaning fluorosulfuric acid and sulfuric acid can't melt them. Every wizard spawns with these following items.Īll hats and robes are magically enhanced, making it harder for the crew to strip you naked in an instant. ![]()
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